Appeal Foundry™

Rigged + animated pack - 12 animals

Sunny Street Sea Animals

$14.99
Sunny Street Sea Animals - cover render of every body in the pack

12 bright, toy-style sea animals that swim and talk, rigged and animated for Unity and Unreal: clownfish, whale shark, hammerhead, leopard shark, zebra shark, bamboo shark, sergeant major, clown triggerfish, Picasso triggerfish, mandarinfish, mackerel and six-banded angelfish. Every animal has the same 9 clips: Swim, SwimFast, Idle, TurnLeft, TurnRight, Talk (mouth chatter), Bite, plus MouthOpenPose and MouthClosedPose so you can layer talking on top of swimming. Each has a jaw bone for a moving mouth. Lip-sync: two sample scripts open the mouth in time with a voice line - a Unity C# component that drives the jaw from an AudioSource's loudness, and an Unreal Python script that bakes a jaw animation from a sound clip. Both were tested with a test audio clip in batch mode (jaw follows loudness, stays shut in silence, never opens past its limit); live audio playback in a running game was not tested. Each animal: one skinned mesh of about 52-58k triangles (660,676 total), 10-12 bones, three 2048 px textures (base colour, normal, ORM), 1 m nose to tail, clips in place (no root motion). GLB + FBX for every animal. No LODs, no colliders, eyes do not blink. Glossy toy-plastic look. Import-tested from the downloaded zip in Unity 6 and Unreal 5.8: all 24 files import, clips play, the mouth opens against the head on Talk and Bite. Known look limits for each animal are listed in the README. AI-assisted: AI concept images turned into 3D with image-to-3D models, then rigged, animated, checked and engine-tested by us. Not hand-sculpted or hand-painted.

12 rigged, animated animals in the download · every GLB and FBX was import-tested from the downloaded files in Unity 6 and Unreal 5.8 (the README lists what was and was not tested) · an internal test, not a third-party certification.

The animals

Every animal below is rigged and animated, and each card plays its Swim clip in your browser: the mesh is the GLB you download, skin and clips included, with its textures reduced to 1K for the web - the archive carries the 2048 px set. Drag a card to turn it, or open one large. Until a card's mesh loads it shows a render of that same model.

Every animal carries the same clips: Swim, SwimFast, Idle, TurnLeft, TurnRight, Talk, Bite, MouthOpenPose, MouthClosedPose. Each has a jaw bone, so the mouth moves on Talk and Bite, and the two mouth poses can be layered over Swim with a Jaw-only mask to talk while swimming. Two lip-sync sample scripts ship in the download: a Unity C# component that opens the jaw from an AudioSource's loudness, and an Unreal Editor Python script that bakes a swim-and-talk animation from a WAV file. They follow loudness, not speech sounds.

Tested from the downloaded files, GLB and FBX, in Unity 6 (6000.5.10f1) and Unreal 5.8.2: every file imports as one skinned mesh with its skeleton, every clip is present, the 7 moving clips deform the mesh, and the mouth opens on Talk and Bite. Both lip-sync scripts were run headless with a generated test tone (no speech); live audio playback in a running game was not tested. The README in the download lists each test and each animal's known look limits.

Clownfish - four angleslive 3D · Swim clip · drag to turn

Clownfish

54,480 tris · 3 maps · 12 joints · 9 clips · GLB + FBX

Whale Shark - four angleslive 3D · Swim clip · drag to turn

Whale Shark

56,150 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Hammerhead - four angleslive 3D · Swim clip · drag to turn

Hammerhead

55,873 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Leopard Shark - four angleslive 3D · Swim clip · drag to turn

Leopard Shark

55,659 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Sergeant Major - four angleslive 3D · Swim clip · drag to turn

Sergeant Major

52,349 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Clown Triggerfish - four angleslive 3D · Swim clip · drag to turn

Clown Triggerfish

56,746 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Zebra Shark - four angleslive 3D · Swim clip · drag to turn

Zebra Shark

53,498 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Mandarinfish - four angleslive 3D · Swim clip · drag to turn

Mandarinfish

54,862 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Bamboo Shark - four angleslive 3D · Swim clip · drag to turn

Bamboo Shark

57,308 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Mackerel - four angleslive 3D · Swim clip · drag to turn

Mackerel

55,383 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Picasso Triggerfish - four angleslive 3D · Swim clip · drag to turn

Picasso Triggerfish

54,584 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

Six-banded Angelfish - four angleslive 3D · Swim clip · drag to turn

Six-banded Angelfish

53,784 tris · 3 maps · 10 joints · 9 clips · GLB + FBX

What is in the download, measured

Every number below is read from the fulfilment archive at build time - not typed, not estimated.

12items in the download, one GLB each
55,383triangles per item, median (min 52,349 · max 57,308)
3texture maps embedded in each GLB
GLB + FBXformats (12 of 12 carry the FBX)
10 / 12skeleton joints, measured from the skinned GLB (12 of 12 skinned)
9animation clips embedded in each GLB (listed below)
2lip-sync sample scripts (Unity/SS_JawLipSync.cs, Unreal/ss_bake_lipsync.py)
213 MBdownload size · 65 files
yesLICENSE.txt in the archive
SwimSwimFastIdleTurnLeftTurnRightTalkBiteMouthOpenPoseMouthClosedPose

What is not included - measured from the archive: meshes per item: 1; materials per item: 1; embedded images per GLB: 3; animation clips in every shipped GLB: Swim, SwimFast, Idle, TurnLeft, TurnRight, Talk, Bite, MouthOpenPose, MouthClosedPose; no separate per-clip files - all clips are embedded in the one GLB; skinned GLBs: 12 of 12.

Not provided, by design: no LODs; no colliders; the meshes are visual shells, not watertight and not for physics; no eye or eyelid bones, so the eyes do not blink; clips are in place (no root motion), and TurnLeft / TurnRight bend the body without rotating the root; the lip-sync scripts follow how loud the voice is, not which sounds are spoken; live audio playback in a running game was not tested; meshes are AI-assisted (AI concept images turned into 3D with an image-to-3D model), then rigged, animated and engine-tested by us - not hand-sculpted or hand-painted.

Licence

The licence that ships inside this download, as shipped (LICENSE.txt in 1 of 1 archives for this product; surrounding whitespace trimmed).
APPEAL FOUNDRY - PACK LICENSE (plain language)
1. You MAY use these assets (meshes, rigs, animations, textures and files in this pack) in commercial games and projects.
2. You may NOT resell or redistribute the raw asset files themselves.
3. Unlimited seats within a single company or studio.
4. You may NOT train AI/ML models on these assets.
5. Need custom or extended terms? Contact us.
(c) Appeal Foundry(TM). Full terms available on request.

Plain-words reading and custom terms: Licence.

Sunny Street Sea Animals · 12 animals · $14.99 Buy - $14.9930-day money-back guarantee — see Returns