live 3D · drag to turnPlush Bat
19,998 tris · 1 map · GLB + FBX
Prop pack - 27 items

27 soft plush-toy animal props - the same plush prizes from our own Sunny Street claw-machine game: four teddy bears, farm animals (cow, pig, goat, lamb, hen, duck), wild animals (lion, tiger, elephant, zebra, monkey, fox, deer, owl, bat), pets (cat, dog, rabbits) and sea friends (whale, octopus, crab, fish). Every prop: LOD0 ~20k tris with one 2K base colour texture, a LOD1 on 25 of 27 props, one convex collision hull that fully encloses the model, real-world metre scale (toy size, about 16-36 cm) with the pivot at the base, Y-up. GLB + FBX for every file, FBX round-trip verified. Static props: not rigged, not animated. Painted toy-style colour with no normal/roughness maps, best in stylised, bright lighting. Every GLB passed our automated static-prop checks and its SHA-256 is published in the pack. Import-tested on every file in both formats: Unity 6 (URP, glTFast for GLB, built-in importer for FBX) and Unreal 5.8 - 158/158 pass in each engine (counts, texture, scale, collision); results ship in the pack. Unity needs the free glTFast package for GLB, or use the FBX files. AI-assisted: AI concept images turned into 3D with an image-to-3D model, then picked, cleaned, LOD'd, collided, scaled and certified by us. Not hand-sculpted or hand-painted.
Drag any card to turn that prop in your browser. The mesh is the LOD0 you download, with its texture reduced to 1K for the web - the archive carries the 2K texture. Until a card's mesh loads it shows a render of that same file. These are static models: no rig, no animation, nothing to play.
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn19,996 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn19,996 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn19,996 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn20,000 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
live 3D · drag to turn19,998 tris · 1 map · GLB + FBX
Every number below is read from the fulfilment archive at build time - not typed, not estimated.
What is not included - measured from the archive: meshes per item: 1; materials per item: 1; embedded images per GLB: 1; no animations or skins in the shipped GLBs (static props).
Not provided, by design: no LOD chain; no separate high-poly source archive; no collision meshes; no destructible or animated variants; meshes are AI-generated (TRELLIS) as baked, not hand-modelled. Canopies are painted or smoked albedo, not glass.
APPEAL FOUNDRY - PACK LICENSE (plain language) 1. You MAY use these assets (meshes, textures and files in this pack) in commercial games and projects. 2. You may NOT resell or redistribute the raw asset files themselves. 3. Unlimited seats within a single company or studio. 4. You may NOT train AI/ML models on these assets. 5. Need custom or extended terms? Contact us. (c) Appeal Foundry(TM). Full terms available on request.
Plain-words reading and custom terms: Licence.