live 3D · drag to turnAmber Giant
65,024 tris · 3 maps · GLB + FBX
Prop pack - 15 items

5 planets, 8 asteroids, a moon and a star as clean solo bodies, ready to drop into a space scene. Planets: two banded gas giants, an ocean world with mountain chains and polar ice, a fractured ice world, and a volcanic world with emissive lava channels - 65k tris each, 2K PBR, seamless equirectangular maps with no baked-in lighting, so they light correctly under your own sun. Moon: an airless cratered world in cool greys, built like the planets but with far deeper relief. Star: a yellow-white main-sequence G-type - emissive, so its colour is its own light; drop it in as a sky sun or a distant light source. Asteroids: 8 distinct rocks (~31-53k tris) with 7 material presets each - ironstone, earthlike, nickel iron, glacier ice, cinder iron, rust oxide and copper ore. The presets are texture sets that share one mesh and one normal map, so you import a rock once and swap materials without re-importing. ENGINE SUPPORT, TESTED: every model ships as.glb (full PBR) and.fbx (same geometry, round-trip verified). Unreal Engine 5 imports the.glb natively with no plugin - verified triangle-for-triangle on 5.8.2. Unity has no built-in glTF support, so use the free glTFast package with the.glb (verified on Unity 6: full mesh, material and all maps), or use the.fbx with no install and assign the included loose texture maps yourself. The pack README spells out both routes. No ring or debris belt is welded into any planet or the moon: each body is a single closed watertight shell, so you build the belt yourself from the asteroids and keep control of orbit, density and scale. Y-up. Every model tested and its SHA-256 published in the pack (15/15 PASS) - planets, moon, asteroids and star get different gates, because a world, a rock and a star fail in different ways. If you bought v1, this update is free. AI-assisted: the planets, moon and star are computed numerically, not AI-generated; the asteroid base meshes came from AI concept art through image-to-3D and were closed, verified and materialled by us.
Drag any card to turn that body in your browser. The mesh is the one you download, with its textures reduced to 1K for the web - the archive carries the full set. Until a card's mesh loads it shows a render of that same file. These are static models: no rig, no animation, nothing to play.
live 3D · drag to turn65,024 tris · 3 maps · GLB + FBX
live 3D · drag to turn65,024 tris · 3 maps · GLB + FBX
live 3D · drag to turn65,024 tris · 3 maps · GLB + FBX
live 3D · drag to turn65,024 tris · 3 maps · GLB + FBX
live 3D · drag to turn65,024 tris · 4 maps · GLB + FBX
live 3D · drag to turn65,024 tris · 3 maps · GLB + FBX
live 3D · drag to turn53,522 tris · 3 maps · GLB + FBX
live 3D · drag to turn51,932 tris · 3 maps · GLB + FBX
live 3D · drag to turn48,696 tris · 3 maps · GLB + FBX
live 3D · drag to turn50,408 tris · 3 maps · GLB + FBX
live 3D · drag to turn31,322 tris · 3 maps · GLB + FBX
live 3D · drag to turn31,342 tris · 3 maps · GLB + FBX
live 3D · drag to turn31,322 tris · 3 maps · GLB + FBX
live 3D · drag to turn31,374 tris · 3 maps · GLB + FBX
live 3D · drag to turn65,024 tris · 1 maps · GLB + FBX
Every number below is read from the fulfilment archive at build time - not typed, not estimated.
What is not included - measured from the archive: meshes per item: 1; materials per item: 1; embedded images per GLB: 1/3/4; no animations or skins in the shipped GLBs (static props).
Not provided, by design: no LOD chain; no separate high-poly source archive; no collision meshes; no destructible or animated variants; meshes are AI-generated (TRELLIS) as baked, not hand-modelled. Canopies are painted or smoked albedo, not glass.
Every check below ran on the exact files you receive - each result is bound to the sha-256 of that model inside this download. 15 of 15 models passed.
Our own automated tests, not a third-party certification.
APPEAL FOUNDRY - PACK LICENSE (plain language) 1. You MAY use these assets (meshes, textures and files in this pack) in commercial games and projects. 2. You may NOT resell or redistribute the raw asset files themselves. 3. Unlimited seats within a single company or studio. 4. You may NOT train AI/ML models on these assets. 5. Need custom or extended terms? Contact us. (c) Appeal Foundry(TM). Full terms available on request.
Plain-words reading and custom terms: Licence.