Appeal Foundry™

Static spaceship pack - 6 models

Grey Fleet Armada

$19.99

A matched military fleet: Sickle Wing Escort, Verdant Nose Escort, Longhaul Segment Escort, Vanguard Arrow Fighter, Grey Arrow Interceptor and Grey Command Frigate. Brushed stainless and grey armour with glowing cyan engines. Each ship: 4 LODs (about 30k to 1.5k tris), convex UCX collision, bounding-box sockets, 2K PBR on LOD0 with clearcoat and emissive engines, GLB + FBX. The LOD0 maps (base colour, normal, ORM and emissive where present) also ship as loose image files, so the FBX can be textured in any engine. Static exteriors only - no interiors, rigs or animation. AI-assisted: AI concept art and Meshy 7 base meshes, finished with our LOD, collision and material pass.

6 models in the download · every shipped file passed our static hard-surface mesh checks (hash-bound) and was reviewed from six angles; an internal check, not a third-party certification.

The ships

Every ship below turns in your browser: each card loads a web copy of that ship's own LOD0 mesh (textures reduced to 1K - the download carries the 2K set). Drag a card to turn it yourself, or open one large. A card shows the Cycles hero render from the archive until its mesh has loaded.

Sickle Wing Escort - hero renderSickle Wing Escort - rearrender of the shipped LOD0 · drag to turn

Sickle Wing Escort

29,999 tris LOD0 · 4 LODs + collision · GLB + FBX

Mesh checks: 7 of 7 passed · what we certified
PASSFile integrity
5 of 5 GLB files parse with correct chunk lengths
PASSTextures decode, no external links, meshes present
every embedded image decodes; no external URIs; no empty meshes
PASSBase colour texture on every render mesh
LOD0-LOD3 each carry a baseColor texture
PASSUV layout sane (no atlas-spanning faces)
largest UV triangle 1,906 px on LOD0 (limit 25,000), 1,974 px on LOD1 (limit 62,508)
PASSSurface not open or shredded
LOD0 open-edge length 0.03 x model diagonal (limit 1.5); 7 open edges on 29,999 triangles
PASSRe-imports cleanly in Blender at a sane scale
export + re-import keeps 20,127 of 20,127 vertices; largest dimension 1.8975 units
PASSBuyer file set complete
LOD0 is a single mesh; LOD1, LOD2, LOD3 and a convex collision mesh are present

Reported, not failures:

  • Not watertight: 9,745 non-manifold edges on LOD0 - normal for AI-generated hard-surface meshes; fine for rendering and games, not suitable for 3D printing without repair
  • Separate mesh parts: 292 loose parts on LOD0 - greebles and panels are separate pieces of one mesh; they do not float away from the hull (surface check B5 passed)
  • Overlapping faces: 643 intersecting face pairs (sampled) - parts overlap where they join the hull; invisible in renders
  • Pivot: the model's lowest point sits at z = -0.097, not exactly on the origin - set the pivot where your engine expects it (centre, base or thrust point)

Checked files (SHA-256 - compare with your download):

glb/sickle_wing_escort_v2.glb 3f69424e7c66a7c92fb2a24028d724f693383b2846a14cb00f7b78bc42f75889
lods/Sickle_Wing_Escort_V2_LOD1.glb 0ca147736f7c61a33b14722d7ed48eb034c02d1f1c4af52a57e54219729d907f
lods/Sickle_Wing_Escort_V2_LOD2.glb 63954ae3364a62e13419e77e5b77a799eaf4574c6877c2d6961d2335832e9b74
lods/Sickle_Wing_Escort_V2_LOD3.glb 8717d0d85cbeb766a2be5724f852ffa23f1328b81ab0fbcdb67089ef1f656089
lods/Sickle_Wing_Escort_V2_collision.glb e72117d77cd701c587d2d41dc1c98b39bcd07df4b02e920b343667a273199334
Full CERTIFICATION.txt from the download →

Static hard-surface certification (static_hardsurface_v1), 2026-09-17. internal automated checks by Appeal Foundry on the exact files in this download - not a third-party certification.

Verdant Nose Escort - hero renderVerdant Nose Escort - rearrender of the shipped LOD0 · drag to turn

Verdant Nose Escort

29,999 tris LOD0 · 4 LODs + collision · GLB + FBX

Mesh checks: 7 of 7 passed · what we certified
PASSFile integrity
5 of 5 GLB files parse with correct chunk lengths
PASSTextures decode, no external links, meshes present
every embedded image decodes; no external URIs; no empty meshes
PASSBase colour texture on every render mesh
LOD0-LOD3 each carry a baseColor texture
PASSUV layout sane (no atlas-spanning faces)
largest UV triangle 2,597 px on LOD0 (limit 25,000), 2,735 px on LOD1 (limit 62,508)
PASSSurface not open or shredded
LOD0 open-edge length 0.36 x model diagonal (limit 1.5); 113 open edges on 29,999 triangles
PASSRe-imports cleanly in Blender at a sane scale
export + re-import keeps 22,551 of 22,550 vertices; largest dimension 1.8916 units
PASSBuyer file set complete
LOD0 is a single mesh; LOD1, LOD2, LOD3 and a convex collision mesh are present

Reported, not failures:

  • Not watertight: 14,085 non-manifold edges on LOD0 - normal for AI-generated hard-surface meshes; fine for rendering and games, not suitable for 3D printing without repair
  • Separate mesh parts: 601 loose parts on LOD0 - greebles and panels are separate pieces of one mesh; they do not float away from the hull (surface check B5 passed)
  • Overlapping faces: 919 intersecting face pairs (sampled) - parts overlap where they join the hull; invisible in renders
  • Pivot: the model's lowest point sits at z = -0.134, not exactly on the origin - set the pivot where your engine expects it (centre, base or thrust point)

Checked files (SHA-256 - compare with your download):

glb/verdant_nose_escort_v2.glb fef0ccd1054c21673468dcfbbf154a022a133be68f75eb8e076fc17eed7a2778
lods/Verdant_Nose_Escort_V2_LOD1.glb 96e8e7611446e080325a5771f66ed7229fe2725ed82fa7efd7db02eedede241a
lods/Verdant_Nose_Escort_V2_LOD2.glb 23d2b456dda0123039005b861f3cf82881bb143d5abb77bc1df7b4b65645ae95
lods/Verdant_Nose_Escort_V2_LOD3.glb c71ef760276934931054bc9192892e9706805a199cb2c949c71dd0bd9c001a65
lods/Verdant_Nose_Escort_V2_collision.glb 23f061ddf44ae721b2d7b6d2ba52e57b83b9d79eec704b843a524c0d46a18595
Full CERTIFICATION.txt from the download →

Static hard-surface certification (static_hardsurface_v1), 2026-09-17. internal automated checks by Appeal Foundry on the exact files in this download - not a third-party certification.

Longhaul Segment Escort - hero renderLonghaul Segment Escort - rearrender of the shipped LOD0 · drag to turn

Longhaul Segment Escort

29,999 tris LOD0 · 4 LODs + collision · GLB + FBX

Mesh checks: 7 of 7 passed · what we certified
PASSFile integrity
5 of 5 GLB files parse with correct chunk lengths
PASSTextures decode, no external links, meshes present
every embedded image decodes; no external URIs; no empty meshes
PASSBase colour texture on every render mesh
LOD0-LOD3 each carry a baseColor texture
PASSUV layout sane (no atlas-spanning faces)
largest UV triangle 10,647 px on LOD0 (limit 25,000), 4,905 px on LOD1 (limit 62,508)
PASSSurface not open or shredded
LOD0 open-edge length 0.72 x model diagonal (limit 1.5); 218 open edges on 29,999 triangles
PASSRe-imports cleanly in Blender at a sane scale
export + re-import keeps 22,495 of 22,494 vertices; largest dimension 1.9042 units
PASSBuyer file set complete
LOD0 is a single mesh; LOD1, LOD2, LOD3 and a convex collision mesh are present

Reported, not failures:

  • Not watertight: 13,883 non-manifold edges on LOD0 - normal for AI-generated hard-surface meshes; fine for rendering and games, not suitable for 3D printing without repair
  • Separate mesh parts: 709 loose parts on LOD0 - greebles and panels are separate pieces of one mesh; they do not float away from the hull (surface check B5 passed)
  • Overlapping faces: 957 intersecting face pairs (sampled) - parts overlap where they join the hull; invisible in renders
  • Pivot: the model's lowest point sits at z = -0.132, not exactly on the origin - set the pivot where your engine expects it (centre, base or thrust point)

Checked files (SHA-256 - compare with your download):

glb/longhaul_segment_escort.glb 8f2f52eabcceedf89a8a93458f2fd41373a85bd25aa61a8020f99901412c6415
lods/Longhaul_Segment_Escort_LOD1.glb a6bb514dbaa3d8ce1b55ffaa0cfe7bae4d94917ba1a6295ce7864cf31a530174
lods/Longhaul_Segment_Escort_LOD2.glb d3a898414919bccbbdb364946bdbb518f19884d53168743bb41bc3b037c5ee11
lods/Longhaul_Segment_Escort_LOD3.glb aa10cbf40aa36516e663288c48954d65134d6144fc58a052ba8e193b8ae568ea
lods/Longhaul_Segment_Escort_collision.glb 16671ee0f10abbd82ac6935d7dcf0b1148c0dbbda4a7fc9d9273fef3bbf928c9
Full CERTIFICATION.txt from the download →

Static hard-surface certification (static_hardsurface_v1), 2026-09-18. internal automated checks by Appeal Foundry on the exact files in this download - not a third-party certification.

Vanguard Arrow Fighter - hero renderVanguard Arrow Fighter - rearrender of the shipped LOD0 · drag to turn

Vanguard Arrow Fighter

30,000 tris LOD0 · 4 LODs + collision · GLB + FBX

Mesh checks: 7 of 7 passed · what we certified
PASSFile integrity
5 of 5 GLB files parse with correct chunk lengths
PASSTextures decode, no external links, meshes present
every embedded image decodes; no external URIs; no empty meshes
PASSBase colour texture on every render mesh
LOD0-LOD3 each carry a baseColor texture
PASSUV layout sane (no atlas-spanning faces)
largest UV triangle 5,456 px on LOD0 (limit 25,000), 4,946 px on LOD1 (limit 62,510)
PASSSurface not open or shredded
LOD0 open-edge length 0.64 x model diagonal (limit 1.5); 219 open edges on 30,000 triangles
PASSRe-imports cleanly in Blender at a sane scale
export + re-import keeps 21,828 of 21,827 vertices; largest dimension 1.8961 units
PASSBuyer file set complete
LOD0 is a single mesh; LOD1, LOD2, LOD3 and a convex collision mesh are present

Reported, not failures:

  • Not watertight: 12,590 non-manifold edges on LOD0 - normal for AI-generated hard-surface meshes; fine for rendering and games, not suitable for 3D printing without repair
  • Separate mesh parts: 625 loose parts on LOD0 - greebles and panels are separate pieces of one mesh; they do not float away from the hull (surface check B5 passed)
  • Overlapping faces: 851 intersecting face pairs (sampled) - parts overlap where they join the hull; invisible in renders
  • Pivot: the model's lowest point sits at z = -0.174, not exactly on the origin - set the pivot where your engine expects it (centre, base or thrust point)

Checked files (SHA-256 - compare with your download):

glb/vanguard_arrow_fighter.glb e57b536d6685764a4888f15149b05b419f296780f6c821a2c0e575114990738c
lods/Vanguard_Arrow_Fighter_LOD1.glb 98da77114f9e1ea3f79d36a33058a82292f406f342655147928c7869f93c19fe
lods/Vanguard_Arrow_Fighter_LOD2.glb a659ec5c2addae953b9efa16a2e3ff7f7454243be618e23a7323d0cb6dbe2b0a
lods/Vanguard_Arrow_Fighter_LOD3.glb e87dd363fd1043eff0204a9ad6ceb50db192ff4cd8796a9044dd4fee4ebefbc3
lods/Vanguard_Arrow_Fighter_collision.glb 15ee2411743766a38a7b20d3d4b4b129588cd46072f6bccaeaf1b3b18f2af762
Full CERTIFICATION.txt from the download →

Static hard-surface certification (static_hardsurface_v1), 2026-09-18. internal automated checks by Appeal Foundry on the exact files in this download - not a third-party certification.

Grey Arrow Interceptor - hero renderGrey Arrow Interceptor - rearrender of the shipped LOD0 · drag to turn

Grey Arrow Interceptor

29,999 tris LOD0 · 4 LODs + collision · GLB + FBX

Mesh checks: 7 of 7 passed · what we certified
PASSFile integrity
5 of 5 GLB files parse with correct chunk lengths
PASSTextures decode, no external links, meshes present
every embedded image decodes; no external URIs; no empty meshes
PASSBase colour texture on every render mesh
LOD0-LOD3 each carry a baseColor texture
PASSUV layout sane (no atlas-spanning faces)
largest UV triangle 3,132 px on LOD0 (limit 25,000), 3,696 px on LOD1 (limit 62,508)
PASSSurface not open or shredded
LOD0 open-edge length 0.10 x model diagonal (limit 1.5); 47 open edges on 29,999 triangles
PASSRe-imports cleanly in Blender at a sane scale
export + re-import keeps 22,232 of 22,232 vertices; largest dimension 1.9022 units
PASSBuyer file set complete
LOD0 is a single mesh; LOD1, LOD2, LOD3 and a convex collision mesh are present

Reported, not failures:

  • Not watertight: 13,475 non-manifold edges on LOD0 - normal for AI-generated hard-surface meshes; fine for rendering and games, not suitable for 3D printing without repair
  • Separate mesh parts: 559 loose parts on LOD0 - greebles and panels are separate pieces of one mesh; they do not float away from the hull (surface check B5 passed)
  • Overlapping faces: 861 intersecting face pairs (sampled) - parts overlap where they join the hull; invisible in renders
  • Pivot: the model's lowest point sits at z = -0.240, not exactly on the origin - set the pivot where your engine expects it (centre, base or thrust point)

Checked files (SHA-256 - compare with your download):

glb/grey_arrow_interceptor.glb 437d648da3e1df0c8cc57361b9b9a15428fbc60a1ad7cd83f8d20022beab5252
lods/Grey_Arrow_Interceptor_LOD1.glb 42ee5dcc4012f48bb5f88e2eb319f2dd44539fe57a3cf1bb0036f3b1378557ab
lods/Grey_Arrow_Interceptor_LOD2.glb d948e5602636b2681cb8a85f1c20def8fb452b96205ca0dd640e1c989df382e6
lods/Grey_Arrow_Interceptor_LOD3.glb 35006b473e6e94db640e3137b4518296769bf1e1e84c431120e11e0a96cedc6a
lods/Grey_Arrow_Interceptor_collision.glb ddcf0c79977c4510c5704b9348da153ab83aa8d411c68766b7d9b5f81e3e3c2d
Full CERTIFICATION.txt from the download →

Static hard-surface certification (static_hardsurface_v1), 2026-09-17. internal automated checks by Appeal Foundry on the exact files in this download - not a third-party certification.

Grey Command Frigate - hero renderGrey Command Frigate - rearrender of the shipped LOD0 · drag to turn

Grey Command Frigate

30,000 tris LOD0 · 4 LODs + collision · GLB + FBX

Mesh checks: 7 of 7 passed · what we certified
PASSFile integrity
5 of 5 GLB files parse with correct chunk lengths
PASSTextures decode, no external links, meshes present
every embedded image decodes; no external URIs; no empty meshes
PASSBase colour texture on every render mesh
LOD0-LOD3 each carry a baseColor texture
PASSUV layout sane (no atlas-spanning faces)
largest UV triangle 2,985 px on LOD0 (limit 25,000), 2,346 px on LOD1 (limit 62,505)
PASSSurface not open or shredded
LOD0 open-edge length 0.19 x model diagonal (limit 1.5); 56 open edges on 30,000 triangles
PASSRe-imports cleanly in Blender at a sane scale
export + re-import keeps 22,277 of 22,277 vertices; largest dimension 1.9026 units
PASSBuyer file set complete
LOD0 is a single mesh; LOD1, LOD2, LOD3 and a convex collision mesh are present

Reported, not failures:

  • Not watertight: 13,620 non-manifold edges on LOD0 - normal for AI-generated hard-surface meshes; fine for rendering and games, not suitable for 3D printing without repair
  • Separate mesh parts: 555 loose parts on LOD0 - greebles and panels are separate pieces of one mesh; they do not float away from the hull (surface check B5 passed)
  • Overlapping faces: 777 intersecting face pairs (sampled) - parts overlap where they join the hull; invisible in renders
  • Pivot: the model's lowest point sits at z = -0.203, not exactly on the origin - set the pivot where your engine expects it (centre, base or thrust point)

Checked files (SHA-256 - compare with your download):

glb/grey_command_frigate.glb abc5375ac1b6e066414e619bb1fd3fa9a7efe13f291304b6fde23e4de65c8191
lods/Grey_Command_Frigate_LOD1.glb 97dc0c903b5310daef0412731fb9ee71ac87f57c100616fe3396e5e4e22c2f22
lods/Grey_Command_Frigate_LOD2.glb b68f2ab02baafa35c8db6cb5c3d7917e9d0baf157645b5e8a768281c02e7e8a6
lods/Grey_Command_Frigate_LOD3.glb ef1e5856e349ea8cd1d260847039a4c7469c2bf881b518e0d1049b4494036838
lods/Grey_Command_Frigate_collision.glb 752a23f8da0ba57b1b175b980dc220ccd5d20c3d8ff1bf0e09cf57b4f09c6a43
Full CERTIFICATION.txt from the download →

Static hard-surface certification (static_hardsurface_v1), 2026-09-17. internal automated checks by Appeal Foundry on the exact files in this download - not a third-party certification.

What is in the download, measured

Every number below is read from the fulfilment archive at build time - not typed, not estimated.

6items in the download, one GLB each
29,999triangles per item, median (min 29,999 · max 30,000)
3/4texture maps embedded in each GLB
GLB + FBXformats (6 of 6 carry the FBX)
18LOD1-3 GLBs (3 per model, also inside each FBX)
6convex collision GLBs (UCX_ collision also inside each FBX)
190 MBdownload size · 85 files
yesLICENSE.txt in the archive

What is not included - measured from the archive: meshes per item: 1; materials per item: 1; embedded images per GLB: 3/4; no animations or skins in the shipped GLBs (static props).

Not provided, by design: no interiors - static exteriors only, engine and hangar openings are exterior details; no rigs or animation; no separate high-poly source archive; meshes are AI-assisted (AI concept art, Meshy 7 image-to-3D) finished with our LOD, collision and material pass - not hand-modelled; sockets are placed from the bounding box, reposition to taste.

What we certified

Static hard-surface checks on all 6 ships in this download, run on the exact files you receive. Each ship card below opens its own measured results and file hashes. Read the full CERTIFICATION.txt →

B1File integrity - the file loads completely in any glTF importer6 of 6 ships pass; 30 GLB files
B2Textures decode, no external links, meshes present - no missing or pink textures after import6 of 6 ships pass
B3Base colour texture on every render mesh - no untextured grey LODs6 of 6 ships pass
B4UV layout sane (no atlas-spanning faces) - textures do not smear or stretch across the model6 of 6 ships pass; worst LOD0 10,647 px (limit 25,000)
B5Surface not open or shredded - no missing hull panels, cracks or holes you can see through6 of 6 ships pass; worst 0.72 x diagonal (limit 1.5)
B6Re-imports cleanly in Blender at a sane scale - the files survive a DCC round trip without losing geometry6 of 6 ships pass
B7Buyer file set complete - drop-in LOD chain and collision6 of 6 ships pass

Our own automated tests, not a third-party certification.

Licence

The licence that ships inside this download, as shipped (LICENSE.txt in 1 of 1 archives for this product; surrounding whitespace trimmed).
APPEAL FOUNDRY - PACK LICENSE (plain language)
1. You MAY use these assets (meshes, textures and files in this pack) in commercial games and projects.
2. You may NOT resell or redistribute the raw asset files themselves.
3. Unlimited seats within a single company or studio.
4. You may NOT train AI/ML models on these assets.
5. Need custom or extended terms? Contact us.
(c) Appeal Foundry(TM). Full terms available on request.

Plain-words reading and custom terms: Licence.

Grey Fleet Armada · 6 models · $19.99 Buy - $19.9930-day money-back guarantee — see Returns